Author Archives: Aule
Downtime
Hey guys, its been hot here, and the mud server’s harddrive finally decided enough was enough and died. Yay! So in the next 24 hours I’ll be setting up a new host and hopefully recovering all the files. Worst case, … Continue reading
Fixes – April 17, 2012
– A few patches ago the pit-split level was raised to 55 from the previous 40 – Raised the deletion and name-reuse cap to 40 from 20 – Resolved a possible item dupe bug (STR) – ‘May quest again in … Continue reading
March 11 Changes and New Things!
– Max Prompt Size has been increased to 255char (from 50 char) – Prompts have new options. Check HELP PROMPT for more details – Your PK points are now visible in your score. If you still use oldscore.. upgrade! – … Continue reading
March 4, 2012 – Minor Fixes & Rampage
== Misc == – Divinity duration has been decreased – Fixed a bug with object resets in areas causing duplicate items to stack up in a room if they were loaded in more than one room – Fixed a typo … Continue reading
March 3, 2012 Changes, & Divinity
== Bug Fixes == – Frost affect wear-off message now makes sense (was: !Frost!) – Fixed a bug causing stacking affects with multiple sub-affects to stack incorrectly – Seer and Warmage are now visible in the class selection menu at … Continue reading
March 2, 2012 Changes : ManaFires and Spellburst!
Two remort skills are affected here. Manafires and Spellburst. – Fixed the loot command causing an inform on non PC corpse containers – Rebuilt spellburst. It now works on all spells. Use your own name for target-self spells – Changed … Continue reading
Feb 26, 2012 Changes
– Valar names when sacrificing eq is now random and no longer tied to clans. – Items in pits will slowly degrade (condition) over time until they reach 0, at which point they will turn to dust. This should take … Continue reading
Sept 7, 2011 Changes
– Finally put Beenagoran’s long requested PR clan hall changes in – Added Seer guild in Tharbad (by the monks) – Sort of resolved crash issue when killing a mounted mob. There is a remaining bug where the mob will … Continue reading
March 13, 2011 Changes
Orkwood Changes -orc population has decreased in Orkwood -pit traps now have exits -collecting mushrooms is now more challenging -mushrooms are now lighter -mushrooms now factor into your inventory count -mushrooms can now make you full -a big bird now … Continue reading
Jan 28, 2011 Changes
==Flag Changes== – Blunt flags chance to stun is now based on the level of the weapon and ranges from about 1% to about 5% – Removing weapon flags now costs only 50 QP. – You can no longer have … Continue reading