Sorcerers are Hybrid spell users who combine the realms of Channeling and Essence; they have concentrated on spells which pertain to spells of destruction. Hybrid spell user professions, each of which combines some of the powers of the most potent Pure spell user only in a very restricted set of spells. However they are much more flexible since they have access to two realms of power. When a hybrid spell caster casts a spell he/she must abide by the restrictions of that realm of power (only).
Their base spells deal with the specific destruction of animate and
inanimate material. The sorcerer begins with the sword and spell mastery
PRIME STATS: STAT MODIFIER'S: MAX MANA: REALMS: INT/WIS +2 INT/+2 WIS 2500 HYBRID SPELL USER CHANNELING / ESSENCE Creation Options: group cp group cp group cp sorcerer default 50 weaponmaster 35 allies defence 5 creation 4 defensive 5 detection 7 dispelling ways 3 elemental shields 5 enchantment 6 enhancement 4 flesh destruction 5 harmful 5 healing 5 illusion 6 lofty movement 3 matter destruction 5 physical change 3 protective 5 spirit destruction 5 spirit mastery 7 transportation 6 weather 5 skill cp skill cp skill cp axe 4 dagger 2 hammer 5 hand to hand 5 flail 5 mace 4 polearm 8 spear 3 blind fighting 8 dodge 6 dual wield 7 engage 2 enhanced damage 6 kata one 7 parry 7 rescue 2 trip 5 attunement 2 binding 3 body development 6 brew 6 channeling 4 endurance 6 fast healing 6 haggle 4 herbalism 4 light sleep 3 meditation 4 peek 4 scribe 5 scrolls 2 warp stone 5 Spells & Skills Available: Level 1: cause light cure light detect magic Level 2: detect evil detect good ventriloquate Level 3: create water faerie fire Level 4: continual light detect poison floating disc Level 5: create food invisibility refresh Level 6: blur create spring Level 7: dark vision detect invis infravision Level 8: protection evil protection good sleep Level 9: cause serious cure serious merge recharge Level 10: armor fly water lungs Level 11: aid curse detect hidden giant strength phantasm Level 12: summon water bolt Level 13: fireproof identify teleport weaken Level 14: item invis Level 15: shield Level 16: calm control weather dispel magic enchant armor enchant cloth Level 17: cause critical cure critical enchant weapon fire bolt suggestion Level 18: aura cancellation null aura shift Level 19: faerie fog Level 20: word of recall Level 21: haste improved phantasm slow Level 22: heroes feast mass invis minor creation sanctuary Level 23: duo dimension knock mind shock resist lightning uncurse item Level 24: beacon longdoor Level 25: call lightning defend deflection harm heal locate object Level 26: blindness dimension door inspire spell short Level 27: enlighten fear hold person Level 28: resist cold resist heat Level 29: stunning Level 31: resist water stone skin Level 32: displacement implosion life leech Level 33: chain lightning Level 34: charm person deaths blessing resist energy Level 35: true harm true heal Level 36: portal seal Level 37: mass healing Level 38: scry Level 40: evacuation Level 44: rain of decay Level 45: deflection true Level 48: alkar Level 53: unminding Level 1: axe dagger hammer hand to hand flail mace polearm spear sword engage rescue attunement body development scrolls Level 4: herbalism Level 5: spell mastery Level 6: meditation Level 7: haggle Level 10: enhanced damage Level 14: trip endurance peek Level 15: channeling light sleep Level 16: fast healing Level 20: kata one Level 21: blind fighting dodge Level 22: parry Level 26: brew Level 28: dual wield Level 29: scribe Level 30: warp stone Level 33: binding