Clerics are pure spell users of Channeling, who have concentrated in spells that require direct power from the Valar. Communing with Deity, summoning live creatures, protection from servants of opposing Deities and direct channeling from their own Deity.
These spell users are the most powerful spell users of Channeling, but are the most restricted in the sense of heeding the desires or alignment of their deity. Most of their spells focus on healing or defending the faithful, with their few combat spells being far less powerful than those of mages or mentalists. However, clerics posses an impressive array of protective magics, as well as fair combat prowess.
All clerics begin with skill in the mace and the art of meditation. They also have the ability, albeit at heavy cost to learn the use of any weapon, and should wear light armour to prevent spell casting interference.
PRIME STATS: STAT MODIFIER'S: MAX MANA: REALMS: INT/WIS +1 INT/+3 WIS 2000 PURE SPELL USER / CHANNELING Creation Options: group cp group cp group cp cleric default 60 weaponmaster 30 allies defence 5 attack 6 benedictions 6 channels 5 creation 4 curative 5 defensive 5 detection 7 harmful 5 healing 5 lofty movement 3 maladictions 5 protective 5 resistance 5 transportation 6 weather 5 skill cp skill cp skill cp axe 4 dagger 3 hammer 4 hand to hand 4 flail 3 polearm 6 spear 3 sword 5 blind fighting 6 dodge 6 dual wield 6 engage 2 enhanced damage 5 kick 5 kata one 7 parry 6 rescue 2 second attack 7 shield bash 5 shield block 4 trip 4 attunement 3 binding 5 body development 4 brew 5 channeling 3 endurance 4 fast healing 4 haggle 5 herbalism 3 light sleep 3 peek 5 scrolls 2 smash door 4 spell mastery 5 warp stone 5 Spells & Skills Available: Level 1: cause light cure light Level 2: detect evil detect good detect magic Level 3: create water faerie fire Level 4: continual light detect poison Level 5: create food refresh Level 6: blur create spring cure blindness Level 7: bless detect invis Level 8: protection evil protection good Level 9: cause serious cure serious Level 10: armor earthquake floating disc Level 11: aid detect hidden merge remove fear Level 12: poison summon Level 13: cure disease weaken Level 14: cure poison sleep teleport Level 15: dispel evil dispel good shield Level 16: blindness calm heat weapon identify Level 17: cause critical cure critical Level 18: fly remove curse shift water lungs Level 19: control weather curse Level 20: flamestrike resist light word of recall Level 21: faerie fog plague Level 22: heroes feast minor creation sanctuary Level 23: frenzy resist lightning Level 24: beacon dispel magic longdoor Level 25: call lightning defend deflection harm heal Level 26: cancellation inspire Level 27: enlighten hold person locate object Level 28: dimension door resist cold resist heat Level 29: stunning Level 30: slow Level 31: stone skin Level 32: displacement Level 33: chain lightning Level 34: demon fire heavens fire resist energy Level 35: true harm true heal Level 36: holy word portal seal Level 37: animate dead mass healing Level 39: scry Level 40: evacuation Level 45: deflection true Level 48: alkar Level 1: axe dagger hammer hand to hand flail mace polearm spear sword engage rescue shield block attunement body development scrolls Level 4: herbalism Level 6: meditation Level 8: enhanced damage endurance smash door Level 9: fast healing Level 10: channeling spell mastery Level 12: kick second attack trip Level 15: light sleep Level 18: blind fighting haggle Level 20: kata one parry Level 21: peek Level 22: dodge shield bash Level 24: brew Level 28: dual wield Level 30: warp stone Level 50: binding