WalkTo

Syntax: walk – initiate speedwalk
walkto – show speedwalk aliases
walkto – alias a direction list
walkto remove – remove an aliases list
walkto landmark – walkto named landmark if possible
walkto complete – continue an interrupted walkto

The consists of a string of directions in the form <#d>.
“#” is optional and represents the number of times to repeat the direction.
“d” is the direction you wish to walk. You may also use in the direction
list where “o” stands for open and “d” is the direction of the door you wish
to open.

Example: walk 12eos3ses4w

This command is used for speedwalking from one place to another. Once you
start speedwalking, no other commands will be processed until your walklist is exhausted.

As far as the mud is concerned, all directions processed while walking are
received as if they were entered one at a time. This means that anything that
can happen during normal walking can also happen while speedwalking. All rooms
are shown in brief mode while speedwalking.

The walkto command creates aliases for your direction lists.
You may currently store 24 destinations.

Example: walkto ulred 3s3w2n2es

(Any time after aliasing you can input walkto ulred and it will initiate
speedwalking for you. The example will take you from the pit to ulred)

When aliasing your direction lists you can ‘overwrite’ the destination or the
direction lists without removing them if you wish to change how you call it or
where to go.

Example: walkto ulred n2ws
(This would modify the previous alias with the new directions)

The walkto command can also access the landmarks list (See HELP LANDMARKS).
You can directly walkto a landmark if there is an available route for you
using walkto . You may also specify a landmark to walkto by using
the landmark subcommand with walkto. walkto landmark .

This entry was posted in Help. Bookmark the permalink.