Paladins are semi spell users of Channeling, who have concentrated in spells so as to serve as the mortal hand of the Valar. They live only to serve in battle for their faith, the protection the church, or the opposition of another Deity. These ‘holy’ warriors are powerful spell users of Channeling, but just as inclined to use steel or a spell. Most of their spells focus on defending themselves or their charges. However, woe be tide the enemy to desecrate his/her temple or kill the clerics thereof, for swift vengeance shall befall those who displease the Valar.

All paladins begin with skill in the sword and the art multiple attacks. They also have the ability to learn the use of any weapon, and have little difficulty casting in heavy armour.

 STR/WIS         +2 STR/+2 WIS         1500      SEMI SPELL USER / CHANNELING

Creation Options:
group              cp    group              cp    group              cp   
paladin default    60    weaponmaster       25    allies defence     5     
creation           6     defensive          6     detection          9     
harmful            6     healing            6     holy warrior       7     
lofty movement     4     protective         8     shielding ways     5     
spell breaker      6     transportation     8     weather            8     

skill              cp    skill              cp    skill              cp   
axe                3     dagger             2     hammer             4     
hand to hand       4     flail              4     mace               3     
polearm            4     spear              3     blind fighting     4     
charge             2     dirt kicking       5     disarm             5     
dismount           4     dodge              5     dual wield         7     
engage             1     enhanced damage    4     kick               4     
kata one           5     kata two           6     mounted combat     3     
parry              4     rescue             1     shield bash        5     
shield block       3     strike             4     third attack       8     
trip               4     attunement         5     binding            6     
body development   4     brew               7     channeling         5     
endurance          3     fast healing       5     haggle             5     
herbalism          3     hunt               6     light sleep        3     
meditation         6     peek               5     scrolls            5     
smash door         4     spell mastery      6     

Spells & Skills Available:
Level  3: cause light               cure light                
Level  4: detect evil               detect good               
Level  5: continual light           detect magic              
Level  6: create water              faerie fire               
Level  7: blur                      flesh armor               
Level  8: create food               
Level  9: bless                     
Level 10: aid                       detect poison             
Level 11: cause serious             cure serious              
Level 12: detect invis              protection evil           
          protection good           
Level 13: create spring             merge                     
Level 14: floating disc             
Level 15: armor                     remove fear               
Level 16: detect hidden             spell protect             
          spell shield              
Level 17: cure disease              faerie fog                
Level 18: cure poison               frenzy                    
          giant strength            
Level 19: cause critical            cure critical             
Level 20: fly                       water lungs               
          word of recall            
Level 21: control weather           identify                  
Level 22: dispel evil               dispel good               
Level 23: remove curse              
Level 24: dispel magic              
Level 25: defend                    sanctuary                 
Level 26: deflection                heroes feast              
          inspire                   minor creation            
Level 27: harm                      heal                      
Level 28: beacon                    longdoor                  
Level 29: enlighten                 
Level 32: cancellation              
Level 33: call lightning            
Level 34: dimension door            displacement              
Level 40: portal                    seal                      
Level 44: chain lightning           holy word                 
Level 45: stone skin                

Level  1: axe                       dagger                    
          hammer                    hand to hand              
          flail                     mace                      
          polearm                   spear                     
          sword                     engage                     
          rescue                    shield block               
          body development           
Level  3: attunement                
Level  4: enhanced damage           
Level  5: parry                     scrolls                   
Level  6: strike                    herbalism                 
Level  7: trip                      
Level  8: second attack             endurance                 
          smash door                
Level 10: blind fighting            charge                    
          dirt kicking              kick                      
          kata one                  mounted combat            
          light sleep               
Level 12: meditation                peek                      
Level 14: disarm                    fast healing              
Level 15: haggle                    
Level 16: shield bash               third attack              
Level 18: dodge                     
Level 20: kata two                  channeling                
          spell mastery             
Level 24: dual wield                hunt                      
Level 30: dismount                  
Level 35: brew                      
Level 50: binding