Paladins are semi spell users of Channeling, who have concentrated in spells so as to serve as the mortal hand of the Valar. They live only to serve in battle for their faith, the protection the church, or the opposition of another Deity. These ‘holy’ warriors are powerful spell users of Channeling, but just as inclined to use steel or a spell. Most of their spells focus on defending themselves or their charges. However, woe be tide the enemy to desecrate his/her temple or kill the clerics thereof, for swift vengeance shall befall those who displease the Valar.
All paladins begin with skill in the sword and the art multiple attacks. They also have the ability to learn the use of any weapon, and have little difficulty casting in heavy armour.
PRIME STATS: STAT MODIFIER'S: MAX MANA: REALMS: STR/WIS +2 STR/+2 WIS 1500 SEMI SPELL USER / CHANNELING Creation Options: group cp group cp group cp paladin default 60 weaponmaster 25 allies defence 5 creation 6 defensive 6 detection 9 harmful 6 healing 6 holy warrior 7 lofty movement 4 protective 8 shielding ways 5 spell breaker 6 transportation 8 weather 8 skill cp skill cp skill cp axe 3 dagger 2 hammer 4 hand to hand 4 flail 4 mace 3 polearm 4 spear 3 blind fighting 4 charge 2 dirt kicking 5 disarm 5 dismount 4 dodge 5 dual wield 7 engage 1 enhanced damage 4 kick 4 kata one 5 kata two 6 mounted combat 3 parry 4 rescue 1 shield bash 5 shield block 3 strike 4 third attack 8 trip 4 attunement 5 binding 6 body development 4 brew 7 channeling 5 endurance 3 fast healing 5 haggle 5 herbalism 3 hunt 6 light sleep 3 meditation 6 peek 5 scrolls 5 smash door 4 spell mastery 6 Spells & Skills Available: Level 3: cause light cure light Level 4: detect evil detect good Level 5: continual light detect magic Level 6: create water faerie fire Level 7: blur flesh armor Level 8: create food Level 9: bless Level 10: aid detect poison Level 11: cause serious cure serious Level 12: detect invis protection evil protection good Level 13: create spring merge Level 14: floating disc Level 15: armor remove fear Level 16: detect hidden spell protect spell shield Level 17: cure disease faerie fog teleport Level 18: cure poison frenzy giant strength Level 19: cause critical cure critical summon Level 20: fly water lungs word of recall Level 21: control weather identify shift Level 22: dispel evil dispel good shield Level 23: remove curse Level 24: dispel magic Level 25: defend sanctuary Level 26: deflection heroes feast inspire minor creation Level 27: harm heal Level 28: beacon longdoor Level 29: enlighten Level 32: cancellation Level 33: call lightning Level 34: dimension door displacement Level 40: portal seal Level 44: chain lightning holy word Level 45: stone skin Level 1: axe dagger hammer hand to hand flail mace polearm spear sword engage rescue shield block body development Level 3: attunement Level 4: enhanced damage Level 5: parry scrolls Level 6: strike herbalism Level 7: trip Level 8: second attack endurance smash door Level 10: blind fighting charge dirt kicking kick kata one mounted combat light sleep Level 12: meditation peek Level 14: disarm fast healing Level 15: haggle Level 16: shield bash third attack Level 18: dodge Level 20: kata two channeling spell mastery Level 24: dual wield hunt Level 30: dismount Level 35: brew Level 50: binding