Category Archives: Bug Fixes

Aule: Feb 10, 2018 : Fixing, Nerf, Outsourcing

An assortment of items this patch for your enjoyment. + Corrected missing level and gold values for items within the new area Ruins of Angmar + Corrected a few quiet mobprog issues in Ruins + Reformatted some items and mobs … Continue reading

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New Areas, Potions, and Fixes

* We’ve added 2 new areas, The Argond (made by our very own Kilava), and Ruins of Angmar (made by our own Elebrin). * The Ettinmoors has relocated. * Shimmering White Robe now correctly has a Weight Reduction % applied … Continue reading

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April 17, 2017: Mirkwood, FreeAction, P-Smash&S-Bash, Questing

==Area Changes== –Mirkwood– + Some mobs have gained new keywords + Equipment has been largely stripped of annoying hidden and invis tags + Mottled Green Gauntlets are now clothing (leather material) + Green/Brown Mottled Shields have had stats adjusted + … Continue reading

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Landmarks! Finding things in other things! Ending Hunger in Arda!

April 8 2017 : Movement, Hunger&Thirst, misc + Movement point gains are now scaled such that you will gain more over the first 50 levels than the last 50. Its a sliding scale the benefits the low end most. + … Continue reading

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Changes, Changes, Changes

Been updating again, so here are some of the more significant change notes from the past month: Mar 12, 2017 : SOFTDEATH, Newbie Accessibility Initiative, WALKTO updates ** Newbie Accessibility Initiative ** + Implemented softdeath for newbies. See help SoftDeath … Continue reading

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Catching up on Changes!

Changes since the last post about changes… == Jan 24, Changes == Give x*item now caps at giving 20, rather than allowing giving 400 diamonds to someone. This change prevents the creation of an incorrect state for the networking sockets. … Continue reading

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Corrections, Alterations, Adjustments – Apri 8, 2013

Mostly minor items here, long overdue corrections and updates. – Resolved a bug that could cause quiet mode to be used to stealth-loot or die without an INFORM – Corrected a bug that caused CHAIN objprog triggers to not work … Continue reading

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Nov 7 — Nerfs, Rejuvenation, Corrections

Replacement for rejuvenation, some typo corrections, some adjustments to charm and spellburst, and some fixes here. == Charm == – Reduced charm success chances after first victim – Skill in mass charm reduces the reduction in chance – Mass charm … Continue reading

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Oct 19, 2012 – Small Changes&Additions, Quest Flagging, Group XP

A few alterations and additions: – Fixed a buggy room in the sewers that would eat up large amounts of move due to an invalid sectortype – You can now use %p in your prompt to display your Exploration Percentage … Continue reading

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Oct 15, 2012 : Fixes, Tweaks, Exploration

– Autoassist loophole for double attacks should now be closed. – Charmed mobs are now subject to the same restriction on summoning elementals as players are. – Changed messages when charm is dispelled. – The Minor Creation spell can now … Continue reading

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