Category Archives: New Features
Wow, been a moment..
Wow, 2020 was quite the year. What started as a year where I expected to work a lot here became a year of mind-bending insanity. I hope you all made it through ok and will continue to be ok. First … Continue reading
Aule: Feb 10, 2018 : Fixing, Nerf, Outsourcing
An assortment of items this patch for your enjoyment. + Corrected missing level and gold values for items within the new area Ruins of Angmar + Corrected a few quiet mobprog issues in Ruins + Reformatted some items and mobs … Continue reading
Jan 14, 2018 :: A Quest for Something (A Better Quest?)
=== QUESTING === + Quest Requests / Offers / Quits / Success are now stats tracked in the background. + QuestMaster will no longer offer item-pickup quests. + QuestMaster now provides gold in addition to QP for completed quests. + … Continue reading
Landmarks! Finding things in other things! Ending Hunger in Arda!
April 8 2017 : Movement, Hunger&Thirst, misc + Movement point gains are now scaled such that you will gain more over the first 50 levels than the last 50. Its a sliding scale the benefits the low end most. + … Continue reading
Changes, Changes, Changes
Been updating again, so here are some of the more significant change notes from the past month: Mar 12, 2017 : SOFTDEATH, Newbie Accessibility Initiative, WALKTO updates ** Newbie Accessibility Initiative ** + Implemented softdeath for newbies. See help SoftDeath … Continue reading
Two Hand Combat and More!
There are 4 new skills for two hand combat. Warriors, Rangers, Paladins and Warmages have access to them. – Two Hand Combat — passive skill, boosts general 2-hand combat damage and effects of other 2-hand skills. – Cleave — active … Continue reading
Catching up on Changes!
Changes since the last post about changes… == Jan 24, Changes == Give x*item now caps at giving 20, rather than allowing giving 400 diamonds to someone. This change prevents the creation of an incorrect state for the networking sockets. … Continue reading
Nov 7 — Nerfs, Rejuvenation, Corrections
Replacement for rejuvenation, some typo corrections, some adjustments to charm and spellburst, and some fixes here. == Charm == – Reduced charm success chances after first victim – Skill in mass charm reduces the reduction in chance – Mass charm … Continue reading
Oct 19, 2012 – Small Changes&Additions, Quest Flagging, Group XP
A few alterations and additions: – Fixed a buggy room in the sewers that would eat up large amounts of move due to an invalid sectortype – You can now use %p in your prompt to display your Exploration Percentage … Continue reading
Oct 15, 2012 : Fixes, Tweaks, Exploration
– Autoassist loophole for double attacks should now be closed. – Charmed mobs are now subject to the same restriction on summoning elementals as players are. – Changed messages when charm is dispelled. – The Minor Creation spell can now … Continue reading