Bashkar’s are fighters who charge headlong into battle with little or no regard for their own mortality. They live for combat and the thrill of battle, the salty spray of blood that spills from the broken bodies of their enemies, the groans of agony and the death screams of the battle field. They are the best rough and tumble fighters of all the classes, bar brawlers extrordinaire. They have all the subtlety of an avalanche — exhibit practically no magical skill or table manners whatsoever. Bashkars are best for those who don’t mind taking the direct approach, even when a ravaging horde is in the way. Another method might be more productive but not as grimly satisfying.
Bashkars begin with skill in the axe, and the art of enraging them-selves to increase damage and gain an additional attack. Shields are for wimps, and duel-wielding is simply the only way to go and technique is for Elves. Almost any weapon or combat skill may be purchased cheaply.
PRIME STATS: STAT MODIFIER'S: MAX MANA: REALMS: STR/CON +3 STR/CON -1 INT/WIS 1000 PURE ARMS / CHANNELING Creation Options: group cp group cp group cp bashkar default 60 weaponmaster 20 creation 8 defensive 5 detection 8 harmful 6 healing 6 lofty movement 6 protective 6 transportation 8 weather 10 skill cp skill cp skill cp dagger 2 hammer 2 hand to hand 3 flail 3 mace 2 polearm 4 spear 2 sword 2 blind fighting 4 charge 4 dirt kicking 3 disarm 5 dismount 4 dodge 5 dual wield 5 engage 1 enhanced damage 3 fourth attack 7 kick 4 kata one 3 kata two 4 kata three 5 mounted combat 6 parry 5 rescue 2 second attack 3 sidestep 8 strike 3 third attack 5 trip 2 attunement 8 binding 8 body development 2 channeling 6 endurance 2 fast healing 3 haggle 6 herbalism 4 hunt 5 light sleep 3 meditation 8 peek 6 scrolls 8 smash door 3 Spells & Skills Available: Level 5: cause light cure light Level 7: detect evil detect good Level 8: detect magic Level 9: create water Level 10: faerie fire Level 11: continual light Level 12: blur create food Level 13: cause serious cure serious Level 15: detect poison Level 16: floating disc Level 17: teleport Level 18: detect invis Level 19: merge Level 20: armor word of recall Level 21: cause critical cure critical Level 22: create spring Level 23: control weather Level 24: fly water lungs Level 26: identify Level 27: heroes feast minor creation Level 28: sanctuary shift Level 29: faerie fog Level 31: shield Level 32: beacon longdoor Level 40: displacement Level 44: call lightning portal Level 45: stone skin Level 57: chain lightning Level 1: axe dagger hammer hand to hand flail mace polearm spear sword dual wield engage enhanced damage rescue strike body development Level 2: parry trip Level 4: dirt kicking endurance fast healing smash door Level 5: kata one Level 6: berserk second attack Level 8: attunement Level 10: kata two herbalism light sleep Level 12: blind fighting kick third attack Level 13: dismount Level 15: disarm dodge scrolls Level 18: hunt Level 20: kata three haggle meditation Level 24: fourth attack Level 25: charge mounted combat peek Level 30: channeling Level 40: sidestep Level 50: binding