Category Archives: Alterations
Wow, been a moment..
Wow, 2020 was quite the year. What started as a year where I expected to work a lot here became a year of mind-bending insanity. I hope you all made it through ok and will continue to be ok. First … Continue reading
Aule: Feb 10, 2018 : Fixing, Nerf, Outsourcing
An assortment of items this patch for your enjoyment. + Corrected missing level and gold values for items within the new area Ruins of Angmar + Corrected a few quiet mobprog issues in Ruins + Reformatted some items and mobs … Continue reading
New Areas, Potions, and Fixes
* We’ve added 2 new areas, The Argond (made by our very own Kilava), and Ruins of Angmar (made by our own Elebrin). * The Ettinmoors has relocated. * Shimmering White Robe now correctly has a Weight Reduction % applied … Continue reading
Jan 14, 2018 :: A Quest for Something (A Better Quest?)
=== QUESTING === + Quest Requests / Offers / Quits / Success are now stats tracked in the background. + QuestMaster will no longer offer item-pickup quests. + QuestMaster now provides gold in addition to QP for completed quests. + … Continue reading
April 17, 2017: Mirkwood, FreeAction, P-Smash&S-Bash, Questing
==Area Changes== –Mirkwood– + Some mobs have gained new keywords + Equipment has been largely stripped of annoying hidden and invis tags + Mottled Green Gauntlets are now clothing (leather material) + Green/Brown Mottled Shields have had stats adjusted + … Continue reading
Landmarks! Finding things in other things! Ending Hunger in Arda!
April 8 2017 : Movement, Hunger&Thirst, misc + Movement point gains are now scaled such that you will gain more over the first 50 levels than the last 50. Its a sliding scale the benefits the low end most. + … Continue reading
Changes, Changes, Changes
Been updating again, so here are some of the more significant change notes from the past month: Mar 12, 2017 : SOFTDEATH, Newbie Accessibility Initiative, WALKTO updates ** Newbie Accessibility Initiative ** + Implemented softdeath for newbies. See help SoftDeath … Continue reading
Two Hand Combat and More!
There are 4 new skills for two hand combat. Warriors, Rangers, Paladins and Warmages have access to them. – Two Hand Combat — passive skill, boosts general 2-hand combat damage and effects of other 2-hand skills. – Cleave — active … Continue reading
Catching up on Changes!
Changes since the last post about changes… == Jan 24, Changes == Give x*item now caps at giving 20, rather than allowing giving 400 diamonds to someone. This change prevents the creation of an incorrect state for the networking sockets. … Continue reading
Fixes & Updates – April 24, 2013
== Fixes, Corrections, Updates == – Corrected check-assist behaviour to allow PCs to assist NPC charmies – Removed assist_guard, assist_vnum ACT flags on planeswalk mobs – Altered the backend system that handles denoting whether a command is allowed when ordering … Continue reading