Warriors live for combat and the thrill of battle. They are primarily
arms specialists and find it easy to develop a variety of different weapons and wear heavier types of armour. The best fighters of all the non-spell users (Bashkars would argue that point violently), but lack the subtle skills of thieves and the magical talents of mages, clerics, and mentalists. Warriors are best for prolonged melee’s with multiple opponents and where a cool head is needed.
Warriors begin with skill in the sword, and gain a second attack in
combat. Other weapon skills may be purchased cheaply.
PRIME STATS: STAT MODIFIER'S: MAX MANA: REALMS:
STR/CON +2 STR/+2CON 1000 PURE ARMS / MENTALISM
Creation Options:
group cp group cp group cp
warrior default 60 weaponmaster 20 brilliance 8
damage resistance 6 defensive 5 detection 8
enhancement 8 illusion 8 molecular control 6
protective 6 self healing 10 transportation 8
skill cp skill cp skill cp
axe 2 dagger 2 hammer 3
hand to hand 3 flail 3 mace 2
polearm 3 spear 2 sword 2
berserk 5 blind fighting 3 charge 2
dirt kicking 4 disarm 3 dismount 3
dodge 4 dual wield 4 engage 1
enhanced damage 3 fourth attack 7 kick 3
kata one 3 kata two 4 kata three 5
mounted combat 3 parry 3 rescue 2
shield bash 4 shield block 2 sidestep 8
strike 3 third attack 5 trip 3
attunement 6 binding 8 body development 2
channeling 6 endurance 3 fast healing 3
haggle 5 herbalism 4 hunt 4
light sleep 3 meditation 6 peek 5
scrolls 6 smash door 3
Spells & Skills Available:
Level 5: ventriloquate
Level 6: detect evil detect good
Level 7: detect magic
Level 9: continual light refresh
Level 11: create water
Level 12: blur invisibility
Level 13: giant strength
Level 14: detect poison
Level 16: aid
Level 17: teleport
Level 18: detect invis
Level 19: cure blindness
Level 20: armor word of recall
Level 22: fly water lungs
Level 24: aura null aura
Level 25: colour spray regeneration
Level 26: control weather identify
Level 27: cure disease haste
Level 28: sanctuary shift
Level 30: remove fear resist cold
resist heat
Level 31: shield
Level 32: beacon longdoor
Level 33: cure poison
Level 36: resist energy
Level 40: displacement
Level 44: portal
Level 45: stone skin
Level 47: sunfire
Level 59: flash fire
Level 1: axe dagger
hammer hand to hand
flail mace
polearm spear
sword engage
enhanced damage parry
rescue shield block
strike body development
Level 3: dirt kicking
Level 4: smash door
Level 5: kata one second attack
trip attunement
Level 6: endurance fast healing
Level 8: blind fighting kick
Level 10: dismount kata two
shield bash third attack
light sleep scrolls
Level 11: disarm
Level 12: herbalism
Level 13: dodge hunt
Level 14: haggle peek
Level 15: charge dual wield
mounted combat meditation
Level 18: berserk
Level 20: fourth attack kata three
Level 30: channeling
Level 36: sidestep
Level 50: binding