Paladins are semi spell users of Channeling, who have concentrated in spells so as to serve as the mortal hand of the Valar. They live only to serve in battle for their faith, the protection the church, or the opposition of another Deity. These ‘holy’ warriors are powerful spell users of Channeling, but just as inclined to use steel or a spell. Most of their spells focus on defending themselves or their charges. However, woe be tide the enemy to desecrate his/her temple or kill the clerics thereof, for swift vengeance shall befall those who displease the Valar.
All paladins begin with skill in the sword and the art multiple attacks. They also have the ability to learn the use of any weapon, and have little difficulty casting in heavy armour.
PRIME STATS: STAT MODIFIER'S: MAX MANA: REALMS:
STR/WIS +2 STR/+2 WIS 1500 SEMI SPELL USER / CHANNELING
Creation Options:
group cp group cp group cp
paladin default 60 weaponmaster 25 allies defence 5
creation 6 defensive 6 detection 9
harmful 6 healing 6 holy warrior 7
lofty movement 4 protective 8 shielding ways 5
spell breaker 6 transportation 8 weather 8
skill cp skill cp skill cp
axe 3 dagger 2 hammer 4
hand to hand 4 flail 4 mace 3
polearm 4 spear 3 blind fighting 4
charge 2 dirt kicking 5 disarm 5
dismount 4 dodge 5 dual wield 7
engage 1 enhanced damage 4 kick 4
kata one 5 kata two 6 mounted combat 3
parry 4 rescue 1 shield bash 5
shield block 3 strike 4 third attack 8
trip 4 attunement 5 binding 6
body development 4 brew 7 channeling 5
endurance 3 fast healing 5 haggle 5
herbalism 3 hunt 6 light sleep 3
meditation 6 peek 5 scrolls 5
smash door 4 spell mastery 6
Spells & Skills Available:
Level 3: cause light cure light
Level 4: detect evil detect good
Level 5: continual light detect magic
Level 6: create water faerie fire
Level 7: blur flesh armor
Level 8: create food
Level 9: bless
Level 10: aid detect poison
Level 11: cause serious cure serious
Level 12: detect invis protection evil
protection good
Level 13: create spring merge
Level 14: floating disc
Level 15: armor remove fear
Level 16: detect hidden spell protect
spell shield
Level 17: cure disease faerie fog
teleport
Level 18: cure poison frenzy
giant strength
Level 19: cause critical cure critical
summon
Level 20: fly water lungs
word of recall
Level 21: control weather identify
shift
Level 22: dispel evil dispel good
shield
Level 23: remove curse
Level 24: dispel magic
Level 25: defend sanctuary
Level 26: deflection heroes feast
inspire minor creation
Level 27: harm heal
Level 28: beacon longdoor
Level 29: enlighten
Level 32: cancellation
Level 33: call lightning
Level 34: dimension door displacement
Level 40: portal seal
Level 44: chain lightning holy word
Level 45: stone skin
Level 1: axe dagger
hammer hand to hand
flail mace
polearm spear
sword engage
rescue shield block
body development
Level 3: attunement
Level 4: enhanced damage
Level 5: parry scrolls
Level 6: strike herbalism
Level 7: trip
Level 8: second attack endurance
smash door
Level 10: blind fighting charge
dirt kicking kick
kata one mounted combat
light sleep
Level 12: meditation peek
Level 14: disarm fast healing
Level 15: haggle
Level 16: shield bash third attack
Level 18: dodge
Level 20: kata two channeling
spell mastery
Level 24: dual wield hunt
Level 30: dismount
Level 35: brew
Level 50: binding