Clerics are pure spell users of Channeling, who have concentrated in spells that require direct power from the Valar. Communing with Deity, summoning live creatures, protection from servants of opposing Deities and direct channeling from their own Deity.
These spell users are the most powerful spell users of Channeling, but are the most restricted in the sense of heeding the desires or alignment of their deity. Most of their spells focus on healing or defending the faithful, with their few combat spells being far less powerful than those of mages or mentalists. However, clerics posses an impressive array of protective magics, as well as fair combat prowess.
All clerics begin with skill in the mace and the art of meditation. They also have the ability, albeit at heavy cost to learn the use of any weapon, and should wear light armour to prevent spell casting interference.
PRIME STATS: STAT MODIFIER'S: MAX MANA: REALMS:
INT/WIS +1 INT/+3 WIS 2000 PURE SPELL USER / CHANNELING
Creation Options:
group cp group cp group cp
cleric default 60 weaponmaster 30 allies defence 5
attack 6 benedictions 6 channels 5
creation 4 curative 5 defensive 5
detection 7 harmful 5 healing 5
lofty movement 3 maladictions 5 protective 5
resistance 5 transportation 6 weather 5
skill cp skill cp skill cp
axe 4 dagger 3 hammer 4
hand to hand 4 flail 3 polearm 6
spear 3 sword 5 blind fighting 6
dodge 6 dual wield 6 engage 2
enhanced damage 5 kick 5 kata one 7
parry 6 rescue 2 second attack 7
shield bash 5 shield block 4 trip 4
attunement 3 binding 5 body development 4
brew 5 channeling 3 endurance 4
fast healing 4 haggle 5 herbalism 3
light sleep 3 peek 5 scrolls 2
smash door 4 spell mastery 5 warp stone 5
Spells & Skills Available:
Level 1: cause light cure light
Level 2: detect evil detect good
detect magic
Level 3: create water faerie fire
Level 4: continual light detect poison
Level 5: create food refresh
Level 6: blur create spring
cure blindness
Level 7: bless detect invis
Level 8: protection evil protection good
Level 9: cause serious cure serious
Level 10: armor earthquake
floating disc
Level 11: aid detect hidden
merge remove fear
Level 12: poison summon
Level 13: cure disease weaken
Level 14: cure poison sleep
teleport
Level 15: dispel evil dispel good
shield
Level 16: blindness calm
heat weapon identify
Level 17: cause critical cure critical
Level 18: fly remove curse
shift water lungs
Level 19: control weather curse
Level 20: flamestrike resist light
word of recall
Level 21: faerie fog plague
Level 22: heroes feast minor creation
sanctuary
Level 23: frenzy resist lightning
Level 24: beacon dispel magic
longdoor
Level 25: call lightning defend
deflection harm
heal
Level 26: cancellation inspire
Level 27: enlighten hold person
locate object
Level 28: dimension door resist cold
resist heat
Level 29: stunning
Level 30: slow
Level 31: stone skin
Level 32: displacement
Level 33: chain lightning
Level 34: demon fire heavens fire
resist energy
Level 35: true harm true heal
Level 36: holy word portal
seal
Level 37: animate dead mass healing
Level 39: scry
Level 40: evacuation
Level 45: deflection true
Level 48: alkar
Level 1: axe dagger
hammer hand to hand
flail mace
polearm spear
sword engage
rescue shield block
attunement body development
scrolls
Level 4: herbalism
Level 6: meditation
Level 8: enhanced damage endurance
smash door
Level 9: fast healing
Level 10: channeling spell mastery
Level 12: kick second attack
trip
Level 15: light sleep
Level 18: blind fighting haggle
Level 20: kata one parry
Level 21: peek
Level 22: dodge shield bash
Level 24: brew
Level 28: dual wield
Level 30: warp stone
Level 50: binding