Bashkar’s are fighters who charge headlong into battle with little or no regard for their own mortality. They live for combat and the thrill of battle, the salty spray of blood that spills from the broken bodies of their enemies, the groans of agony and the death screams of the battle field. They are the best rough and tumble fighters of all the classes, bar brawlers extrordinaire. They have all the subtlety of an avalanche — exhibit practically no magical skill or table manners whatsoever. Bashkars are best for those who don’t mind taking the direct approach, even when a ravaging horde is in the way. Another method might be more productive but not as grimly satisfying.
Bashkars begin with skill in the axe, and the art of enraging them-selves to increase damage and gain an additional attack. Shields are for wimps, and duel-wielding is simply the only way to go and technique is for Elves. Almost any weapon or combat skill may be purchased cheaply.
PRIME STATS: STAT MODIFIER'S: MAX MANA: REALMS:
STR/CON +3 STR/CON -1 INT/WIS 1000 PURE ARMS / CHANNELING
Creation Options:
group cp group cp group cp
bashkar default 60 weaponmaster 20 creation 8
defensive 5 detection 8 harmful 6
healing 6 lofty movement 6 protective 6
transportation 8 weather 10
skill cp skill cp skill cp
dagger 2 hammer 2 hand to hand 3
flail 3 mace 2 polearm 4
spear 2 sword 2 blind fighting 4
charge 4 dirt kicking 3 disarm 5
dismount 4 dodge 5 dual wield 5
engage 1 enhanced damage 3 fourth attack 7
kick 4 kata one 3 kata two 4
kata three 5 mounted combat 6 parry 5
rescue 2 second attack 3 sidestep 8
strike 3 third attack 5 trip 2
attunement 8 binding 8 body development 2
channeling 6 endurance 2 fast healing 3
haggle 6 herbalism 4 hunt 5
light sleep 3 meditation 8 peek 6
scrolls 8 smash door 3
Spells & Skills Available:
Level 5: cause light cure light
Level 7: detect evil detect good
Level 8: detect magic
Level 9: create water
Level 10: faerie fire
Level 11: continual light
Level 12: blur create food
Level 13: cause serious cure serious
Level 15: detect poison
Level 16: floating disc
Level 17: teleport
Level 18: detect invis
Level 19: merge
Level 20: armor word of recall
Level 21: cause critical cure critical
Level 22: create spring
Level 23: control weather
Level 24: fly water lungs
Level 26: identify
Level 27: heroes feast minor creation
Level 28: sanctuary shift
Level 29: faerie fog
Level 31: shield
Level 32: beacon longdoor
Level 40: displacement
Level 44: call lightning portal
Level 45: stone skin
Level 57: chain lightning
Level 1: axe dagger
hammer hand to hand
flail mace
polearm spear
sword dual wield
engage enhanced damage
rescue strike
body development
Level 2: parry trip
Level 4: dirt kicking endurance
fast healing smash door
Level 5: kata one
Level 6: berserk second attack
Level 8: attunement
Level 10: kata two herbalism
light sleep
Level 12: blind fighting kick
third attack
Level 13: dismount
Level 15: disarm dodge
scrolls
Level 18: hunt
Level 20: kata three haggle
meditation
Level 24: fourth attack
Level 25: charge mounted combat
peek
Level 30: channeling
Level 40: sidestep
Level 50: binding