Sorcerers are Hybrid spell users who combine the realms of Channeling and Essence; they have concentrated on spells which pertain to spells of destruction. Hybrid spell user professions, each of which combines some of the powers of the most potent Pure spell user only in a very restricted set of spells. However they are much more flexible since they have access to two realms of power. When a hybrid spell caster casts a spell he/she must abide by the restrictions of that realm of power (only).
Their base spells deal with the specific destruction of animate and
inanimate material. The sorcerer begins with the sword and spell mastery
skills.
PRIME STATS: STAT MODIFIER'S: MAX MANA: REALMS:
INT/WIS +2 INT/+2 WIS 2500 HYBRID SPELL USER
CHANNELING / ESSENCE
Creation Options:
group cp group cp group cp
sorcerer default 50 weaponmaster 35 allies defence 5
creation 4 defensive 5 detection 7
dispelling ways 3 elemental shields 5 enchantment 6
enhancement 4 flesh destruction 5 harmful 5
healing 5 illusion 6 lofty movement 3
matter destruction 5 physical change 3 protective 5
spirit destruction 5 spirit mastery 7 transportation 6
weather 5
skill cp skill cp skill cp
axe 4 dagger 2 hammer 5
hand to hand 5 flail 5 mace 4
polearm 8 spear 3 blind fighting 8
dodge 6 dual wield 7 engage 2
enhanced damage 6 kata one 7 parry 7
rescue 2 trip 5 attunement 2
binding 3 body development 6 brew 6
channeling 4 endurance 6 fast healing 6
haggle 4 herbalism 4 light sleep 3
meditation 4 peek 4 scribe 5
scrolls 2 warp stone 5
Spells & Skills Available:
Level 1: cause light cure light
detect magic
Level 2: detect evil detect good
ventriloquate
Level 3: create water faerie fire
Level 4: continual light detect poison
floating disc
Level 5: create food invisibility
refresh
Level 6: blur create spring
Level 7: dark vision detect invis
infravision
Level 8: protection evil protection good
sleep
Level 9: cause serious cure serious
merge recharge
Level 10: armor fly
water lungs
Level 11: aid curse
detect hidden giant strength
phantasm
Level 12: summon water bolt
Level 13: fireproof identify
teleport weaken
Level 14: item invis
Level 15: shield
Level 16: calm control weather
dispel magic enchant armor
enchant cloth
Level 17: cause critical cure critical
enchant weapon fire bolt
suggestion
Level 18: aura cancellation
null aura shift
Level 19: faerie fog
Level 20: word of recall
Level 21: haste improved phantasm
slow
Level 22: heroes feast mass invis
minor creation sanctuary
Level 23: duo dimension knock
mind shock resist lightning
uncurse item
Level 24: beacon longdoor
Level 25: call lightning defend
deflection harm
heal locate object
Level 26: blindness dimension door
inspire spell short
Level 27: enlighten fear
hold person
Level 28: resist cold resist heat
Level 29: stunning
Level 31: resist water stone skin
Level 32: displacement implosion
life leech
Level 33: chain lightning
Level 34: charm person deaths blessing
resist energy
Level 35: true harm true heal
Level 36: portal seal
Level 37: mass healing
Level 38: scry
Level 40: evacuation
Level 44: rain of decay
Level 45: deflection true
Level 48: alkar
Level 53: unminding
Level 1: axe dagger
hammer hand to hand
flail mace
polearm spear
sword engage
rescue attunement
body development scrolls
Level 4: herbalism
Level 5: spell mastery
Level 6: meditation
Level 7: haggle
Level 10: enhanced damage
Level 14: trip endurance
peek
Level 15: channeling light sleep
Level 16: fast healing
Level 20: kata one
Level 21: blind fighting dodge
Level 22: parry
Level 26: brew
Level 28: dual wield
Level 29: scribe
Level 30: warp stone
Level 33: binding