Monks are semi spell users of Mentalism, who excel in the art of unarmed combat, and protective magics. Their ability to disable their foe while remaining unhurt (hopefully) makes them a dangerous adversary. A monks chi is his/her biggest ally, without it he must rely on the mundane use of the sword or spear.
All monks begin with skill in hand to hand combat and the art of booting your enemy in the head. They have the ability to learn the use of any weapon (some at substantial cost), and should avoid the use of heavy armour due to its negative affects on maneuverability.
PRIME STATS: STAT MODIFIER'S: MAX MANA: REALMS:
STR/DEX +2 STR/+2 DEX 1500 SEMI SPELL USER / MENTALISM
Creation Options:
group cp group cp group cp
monk default 60 weaponmaster 25 body reins 5
brilliance 8 damage resistance 4 defensive 6
detection 6 enhancement 6 evasions 5
illusion 9 molecular control 8 protective 8
transportation 8
skill cp skill cp skill cp
axe 4 dagger 2 hammer 4
flail 2 mace 4 polearm 5
spear 2 sword 4 berserk 4
blind fighting 4 chi strike 6 cyclone kick 4
dirt kicking 5 disarm 4 dismount 3
dodge 3 dual wield 6 engage 1
enhanced damage 4 great shout 5 iron hand 3
kata one 2 kata two 3 kata three 3
kata four 4 pain touch 4 parry 4
phoenix claw 4 rescue 2 second attack 6
shield bash 4 shield block 4 sidestep 3
strike 3 third attack 8 throw 2
trip 3 whirlwind 6 attunement 3
binding 6 body development 4 channeling 6
endurance 2 fast healing 5 haggle 5
herbalism 3 hide 4 hunt 6
light sleep 2 meditation 5 peek 4
scrolls 4 smash door 3 sneak 5
spell mastery 6
Spells & Skills Available:
Level 3: ventriloquate
Level 4: detect magic
Level 5: detect evil detect good
Level 6: refresh
Level 7: blur
Level 8: continual light flesh armor
Level 10: invisibility regeneration
Level 11: detect poison
Level 12: detect invis giant strength
Level 13: cure blindness
Level 14: create water teleport
Level 15: armor protection evil
protection good
Level 16: spell shield
Level 17: fly water lungs
Level 18: aid
Level 19: colour spray haste
Level 20: word of recall
Level 21: aura control weather
null aura shift
Level 22: shield
Level 23: phantasm remove fear
Level 24: identify presence
Level 25: cure disease sanctuary
Level 26: cure poison deflection
Level 27: mass invis
Level 28: beacon longdoor
Level 29: resist cold resist heat
Level 34: displacement resist energy
Level 37: summon
Level 38: sunfire
Level 40: portal
Level 43: improved phantasm traceless travel
Level 45: stone skin
Level 47: flash fire
Level 48: calm
Level 1: axe dagger
hammer hand to hand
flail mace
polearm spear
sword engage
kick rescue
shield block attunement
body development
Level 2: kata one scrolls
Level 4: strike trip
Level 5: kata two light sleep
Level 6: dodge enhanced damage
hide smash door
Level 8: dismount parry
second attack endurance
herbalism meditation
sneak
Level 9: blind fighting
Level 10: dirt kicking kata three
throw fast healing
peek
Level 11: disarm
Level 12: sidestep
Level 13: berserk
Level 14: shield bash
Level 16: third attack
Level 18: haggle
Level 20: iron hand kata four
spell mastery
Level 24: dual wield hunt
Level 25: cyclone kick
Level 30: pain touch phoenix claw
channeling
Level 35: great shout
Level 40: chi strike
Level 50: whirlwind binding