Thieves are specialists at maneuvering and manipulating. They have the
easiest time learning mechanical skills such as picking locks and disarming
traps. They are unusually adept at sneaking and hiding. They may wear heavy armour, although it may on rare occasions interfere with their skills and abilities.
They do few things better than any other class, but have the
widest range of skills available. Thieves are specialists at covert
actions, being capable of entering areas undetected where more powerful
adventurers would fear to tread. They are also capable of stealing kills
from other players. They know every dirty trick from booby trap to punji
stick; they don’t need the strength of thirty, they can win by playing
dirty.
All thieves begin with the dagger combat skill, and are learned in
stealing. Any other weapon skills must be purchased, unless the default
selection is chosen.
PRIME STATS: STAT MODIFIER'S: MAX MANA: REALMS:
DEX/STR/CON +2 DEX +1 STR +1 CON 1000 PURE ARMS / ESSENCE
Creation Options:
group cp group cp group cp
thief default 60 weaponmaster 30 defensive 5
detection 8 dispelling ways 4 elemental shields 10
enhancement 8 illusion 8 physical change 4
protective 6 spirit mastery 6 transportation 8
skill cp skill cp skill cp
axe 3 hammer 4 hand to hand 4
flail 4 mace 3 polearm 6
spear 4 sword 2 ambush 3
berserk 8 blind fighting 5 charge 4
dirt kicking 4 disarm 5 dismount 4
dodge 3 dual wield 5 engage 1
enhanced damage 5 envenom 4 kick 4
kata one 3 kata two 4 kata three 5
mounted combat 5 parry 5 rescue 2
second attack 5 shield block 6 sidestep 6
third attack 7 throw 5 trip 2
attunement 5 binding 8 body development 4
channeling 6 endurance 4 fast healing 5
find trap 3 haggle 3 herbalism 4
hide 3 hunt 4 light sleep 2
meditation 6 palm 2 peek 3
pick lock 3 scrolls 5 sneak 4
untrap 4
Spells & Skills Available:
Level 2: ventriloquate
Level 5: detect magic
Level 8: detect evil detect good
Level 9: detect poison
Level 11: blur invisibility
Level 12: refresh
Level 13: giant strength
Level 14: aid
Level 15: teleport
Level 16: dark vision infravision
Level 19: detect invis
Level 20: armor word of recall
Level 22: water lungs
Level 24: aura null aura
Level 25: identify
Level 26: haste
Level 28: sanctuary shift
Level 29: resist lightning slow
Level 30: resist cold resist heat
Level 31: shield
Level 32: beacon duo dimension
longdoor
Level 33: resist water
Level 34: cancellation
Level 36: resist energy
Level 37: dispel magic
Level 40: displacement
Level 44: portal
Level 45: stone skin
Level 47: calm
Level 48: hold person
Level 1: axe dagger
hammer hand to hand
flail mace
polearm spear
sword ambush
dodge engage
rescue shield block
trip body development
haggle hide
peek
Level 2: find trap
Level 3: dirt kicking attunement
palm untrap
Level 4: sneak
Level 5: kata one light sleep
scrolls steal
Level 6: enhanced damage
Level 7: endurance pick lock
Level 8: hunt
Level 10: envenom kata two
second attack
Level 11: herbalism
Level 12: disarm dismount
Level 13: parry
Level 14: blind fighting kick
Level 15: meditation
Level 16: fast healing
Level 20: kata three third attack
Level 24: dual wield
Level 25: charge mounted combat
Level 30: channeling
Level 31: sidestep
Level 42: throw
Level 43: berserk
Level 50: binding